This is a collection of the assets from the heist plan scene. The assets are shown off in individually, and other assets are shown in their basic form, to show the inner workings of how I created the environment.
At the end it shows the assets which created the physical room itself. Next the textures which were generated in Alchemist. Finally the initial concept piece, which I created to get a feel of my initial idea, which was to be a police observation room, as you can see some elements made it through to the final scene.